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The One Time I Trusted Someone in Agario… and Paid for It

There’s an unspoken rule in agario that every player learns sooner or later:

Don’t trust anyone.

It sounds dramatic, but if you’ve played more than a few rounds, you know exactly what I mean.

Teaming is risky.
Friendly movement is temporary.
And “peace” usually lasts about five seconds.

But one game… I ignored that rule.

And yeah — it ended exactly how you’d expect.